SCP - Containment Breach: C++ Port C++ port by Kosh Tech Productions Contact: omgrobloxishacked@gmail.com - GitHub: github.com/Maneatingroblox This project has two parts, and each part has its own license. You may use this work commercially, in any project, as long as you credit Kosh Tech Productions as described below. ============================================================================== 1. Engine (src/engine) and room editor (editor): MIT License ============================================================================== The DX11 engine in src/engine is original code written for this port. It reimplements the Blitz3D command set on Direct3D 11, XAudio2 and Media Foundation. The room editor in editor/ is original code as well. Copyright (c) 2026 Kosh Tech Productions (omgrobloxishacked@gmail.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ============================================================================== 2. Game code (src/game) and game assets: CC BY-SA 3.0 ============================================================================== The game code in src/game is a C++ translation of SCP - Containment Breach v1.3.11 by Undertow Games (Joonas Rikkonen "Regalis" and contributors; see Credits.txt). The game's assets (GFX, SFX, Data, Loadingscreens, Map Creator) are the original game's assets. Both are based on the SCP Foundation wiki (scp-wiki.wikidot.com), and like the original they are licensed under the Creative Commons Attribution-ShareAlike 3.0 license: https://creativecommons.org/licenses/by-sa/3.0/ This license allows commercial use. In short, if you use or modify this part: - Credit "SCP - Containment Breach by Undertow Games" and "C++ port by Kosh Tech Productions (omgrobloxishacked@gmail.com)". - Link to the license and say whether you made changes. - Share your version under the same license (CC BY-SA 3.0 or a compatible later version). Changes made by Kosh Tech Productions, released under the same license: translation to C++, the DX11 engine integration, and fixes to many bugs of the original game. The Ultimate Edition also uses rooms, models, textures and sounds from SCP - Containment Breach Ultimate Edition Reborn (assets_extra: the SCP-914, SCP-096, SCP-005, SCP-409, O5 office, SCP-500/1499 and tesla gate rooms, the SCP-005 and SCP-268 items, SCP-409's crystals and their sounds), CC BY-SA 3.0, by the Ultimate Edition Reborn team. ============================================================================== 3. Third-party libraries (third_party) ============================================================================== - Dear ImGui (third_party/imgui), Copyright (c) 2014-2025 Omar Cornut, MIT License (see third_party/imgui/LICENSE.txt). Used by the room editor. - JSON for Modern C++ (third_party/json), Copyright (c) 2013-2022 Niels Lohmann, MIT License (see third_party/json/LICENSE.MIT). Used by the room editor. - stb_image, stb_truetype, stb_vorbis, stb_image_write (third_party/stb) by Sean Barrett, public domain. ============================================================================== How to credit ============================================================================== Put a line like the following in your credits, readme or store page: Uses the SCP - Containment Breach C++ port by Kosh Tech Productions (omgrobloxishacked@gmail.com, github.com/Maneatingroblox). SCP - Containment Breach by Undertow Games, CC BY-SA 3.0. (This file is a summary written for this project; it is not legal advice.)